TerraTory is a game that helps users clean their communities by gamifying trash pickup and recycling.
Fluxathon 24-Hour Challenge
This project placed 3rd out of 14 teams, as judged
by the Duolingo team that hosted the event.
Recycling is difficult to encourage, impossible to maintain, and boring to engage in.
Gamify trash pickup by rewarding users for cleaning their communities, earning turf against other factions.
I led the team by making decisions about direction, coordinating meeting times, assigning tasks, and representing the team.
I designed visuals for the team, such as presentation materials or screens for the prototype at the end of the project.
I designed and presented the final presentation, providing an engaging and informative experience for the viewers.
The journey to a cleaner community starts on your walk home! Pick up trash alone or with your faction to claim the TerraTory around you.
Daily and Weekly Bounties that inform and award Geo (the in-game currency) and special abilities to accelerate your faction's gains.
Spend Geo or donate to ecological charities for upgrades to your avatar's appearance or an in-game pet.