TacTile

A campus navigation system for visually impaired.

Class
Event
UX Studio I
Timeframe
Spring 2021 10 Weeks
Awards
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Problem
People in the Blind and Visually-Impaired Community struggle to navigate and need a solution that assists with navigating crowded and unfamiliar environments independently.
Solution
An app paired with a replaceable white cane tip that reads RFID-enabled pavements to provide navigational information for an independent wayfinding experience throughout campuses.

My Roles

UX Engineer
Wrote code and built circuitry that drove the prototypes, making our tests with them more insightful due to their higher fidelity.
Product Designer
I designed visuals for the team, such as screens for the prototype at the end of the project.
User Tester
Tested prototypes by observing users complete tasks. Asked probing questions to better understand user mental model.

Vision Video

Features

We looked at every step of how blind and visually impaired (BVI) people get from place to place. We learned a lot about their specific user needs and frustrations by interviewing experts and BVI people themselves, and even taking classes that a BVI person would take to learn how to navigate.

We looked at every step of how blind and visually impaired (BVI) people get from place to place. We learned a lot about their specific user needs and frustrations by interviewing experts and BVI people themselves, and even taking classes that a BVI person would take to learn how to navigate.

I was in charge of the design system. We used Atkinson due to its strategic serifs and solid icons to give more area with color. Both of those are optimized for a person to see with low or blurry vision. Color contrast was as high as possible — and while that higher contrast might hurt your eyes or mine, that same contrast is what allows BVI people to see it in the first place.

I was in charge of the design system. We used Atkinson due to its strategic serifs and solid icons to give more area with color. Both of those are optimized for a person to see with low or blurry vision. Color contrast was as high as possible — and while that higher contrast might hurt your eyes or mine, that same contrast is what allows BVI people to see it in the first place.

The end result is an app that can help people with visual impairments get from place to place much more easily. Each screen is designed to be as big as possible, and every aspect of the system from verbosity to color can be customized.

The end result is an app that can help people with visual impairments get from place to place much more easily. Each screen is designed to be as big as possible, and every aspect of the system from verbosity to color can be customized.

Context

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Meet the Team

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